I'm using the latest Ubuntu (20. OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.0.4 ![]() GPU (Discrete): Nvidia GeForce 400 Series or AMD Radeon HD 7000 series with OpenGL 4.4. GPU (Integrated): Intel HD Graphics 4000 (Ivy Bridge) or AMD Radeon R5 series (Kaveri line) with OpenGL 4.4. CPU: Intel Core i3-3210 3.2 GHz / AMD A8-7600 APU 3.1 GHz or equivalent. OpenGL shading language version string: 1.40 Minecraft Java Edition Minimum Requirements. OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) ![]() OpenGL core profile shading language version string: 4.30 OpenGL core profile version string: 4.3 (Core Profile) Mesa 20.0.4 Here the information about my current OpenGL setup: Such chipset is built on the architecture TeraScale 3 ( Radeon HD 7000 series - Wikipedia) and, according to the compatibility matrix shown on wikipedia ( Radeon HD 7000 series - Wikipedia), it should support at least OpenGL 3.3. I have a AMD A6-4455M APU with a Radeon HD 7500G graphic chipset. ![]() But, according to the researches done, it should be, instead. Due to some strange behaviors using Blender's Eevee engine, I realized my version of OpenGL is stuck at 3.1 and, therefore, not supported.
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